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javax.microedition.khronos.opengles.GL10

javax.microedition.khronos.opengles.GL10 GL
Known Indirect Subclasses

Summary

Constants

      Value  
int  GL_ADD    260  0x00000104 
int  GL_ALIASED_LINE_WIDTH_RANGE    33902  0x0000846e 
int  GL_ALIASED_POINT_SIZE_RANGE    33901  0x0000846d 
int  GL_ALPHA    6406  0x00001906 
int  GL_ALPHA_BITS    3413  0x00000d55 
int  GL_ALPHA_TEST    3008  0x00000bc0 
int  GL_ALWAYS    519  0x00000207 
int  GL_AMBIENT    4608  0x00001200 
int  GL_AMBIENT_AND_DIFFUSE    5634  0x00001602 
int  GL_AND    5377  0x00001501 
int  GL_AND_INVERTED    5380  0x00001504 
int  GL_AND_REVERSE    5378  0x00001502 
int  GL_BACK    1029  0x00000405 
int  GL_BLEND    3042  0x00000be2 
int  GL_BLUE_BITS    3412  0x00000d54 
int  GL_BYTE    5120  0x00001400 
int  GL_CCW    2305  0x00000901 
int  GL_CLAMP_TO_EDGE    33071  0x0000812f 
int  GL_CLEAR    5376  0x00001500 
int  GL_COLOR_ARRAY    32886  0x00008076 
int  GL_COLOR_BUFFER_BIT    16384  0x00004000 
int  GL_COLOR_LOGIC_OP    3058  0x00000bf2 
int  GL_COLOR_MATERIAL    2903  0x00000b57 
int  GL_COMPRESSED_TEXTURE_FORMATS    34467  0x000086a3 
int  GL_CONSTANT_ATTENUATION    4615  0x00001207 
int  GL_COPY    5379  0x00001503 
int  GL_COPY_INVERTED    5388  0x0000150c 
int  GL_CULL_FACE    2884  0x00000b44 
int  GL_CW    2304  0x00000900 
int  GL_DECAL    8449  0x00002101 
int  GL_DECR    7683  0x00001e03 
int  GL_DEPTH_BITS    3414  0x00000d56 
int  GL_DEPTH_BUFFER_BIT    256  0x00000100 
int  GL_DEPTH_TEST    2929  0x00000b71 
int  GL_DIFFUSE    4609  0x00001201 
int  GL_DITHER    3024  0x00000bd0 
int  GL_DONT_CARE    4352  0x00001100 
int  GL_DST_ALPHA    772  0x00000304 
int  GL_DST_COLOR    774  0x00000306 
int  GL_EMISSION    5632  0x00001600 
int  GL_EQUAL    514  0x00000202 
int  GL_EQUIV    5385  0x00001509 
int  GL_EXP    2048  0x00000800 
int  GL_EXP2    2049  0x00000801 
int  GL_EXTENSIONS    7939  0x00001f03 
int  GL_FALSE    0x00000000 
int  GL_FASTEST    4353  0x00001101 
int  GL_FIXED    5132  0x0000140c 
int  GL_FLAT    7424  0x00001d00 
int  GL_FLOAT    5126  0x00001406 
int  GL_FOG    2912  0x00000b60 
int  GL_FOG_COLOR    2918  0x00000b66 
int  GL_FOG_DENSITY    2914  0x00000b62 
int  GL_FOG_END    2916  0x00000b64 
int  GL_FOG_HINT    3156  0x00000c54 
int  GL_FOG_MODE    2917  0x00000b65 
int  GL_FOG_START    2915  0x00000b63 
int  GL_FRONT    1028  0x00000404 
int  GL_FRONT_AND_BACK    1032  0x00000408 
int  GL_GEQUAL    518  0x00000206 
int  GL_GREATER    516  0x00000204 
int  GL_GREEN_BITS    3411  0x00000d53 
int  GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES    35739  0x00008b9b 
int  GL_IMPLEMENTATION_COLOR_READ_TYPE_OES    35738  0x00008b9a 
int  GL_INCR    7682  0x00001e02 
int  GL_INVALID_ENUM    1280  0x00000500 
int  GL_INVALID_OPERATION    1282  0x00000502 
int  GL_INVALID_VALUE    1281  0x00000501 
int  GL_INVERT    5386  0x0000150a 
int  GL_KEEP    7680  0x00001e00 
int  GL_LEQUAL    515  0x00000203 
int  GL_LESS    513  0x00000201 
int  GL_LIGHT0    16384  0x00004000 
int  GL_LIGHT1    16385  0x00004001 
int  GL_LIGHT2    16386  0x00004002 
int  GL_LIGHT3    16387  0x00004003 
int  GL_LIGHT4    16388  0x00004004 
int  GL_LIGHT5    16389  0x00004005 
int  GL_LIGHT6    16390  0x00004006 
int  GL_LIGHT7    16391  0x00004007 
int  GL_LIGHTING    2896  0x00000b50 
int  GL_LIGHT_MODEL_AMBIENT    2899  0x00000b53 
int  GL_LIGHT_MODEL_TWO_SIDE    2898  0x00000b52 
int  GL_LINEAR    9729  0x00002601 
int  GL_LINEAR_ATTENUATION    4616  0x00001208 
int  GL_LINEAR_MIPMAP_LINEAR    9987  0x00002703 
int  GL_LINEAR_MIPMAP_NEAREST    9985  0x00002701 
int  GL_LINES    0x00000001 
int  GL_LINE_LOOP    0x00000002 
int  GL_LINE_SMOOTH    2848  0x00000b20 
int  GL_LINE_SMOOTH_HINT    3154  0x00000c52 
int  GL_LINE_STRIP    0x00000003 
int  GL_LUMINANCE    6409  0x00001909 
int  GL_LUMINANCE_ALPHA    6410  0x0000190a 
int  GL_MAX_ELEMENTS_INDICES    33001  0x000080e9 
int  GL_MAX_ELEMENTS_VERTICES    33000  0x000080e8 
int  GL_MAX_LIGHTS    3377  0x00000d31 
int  GL_MAX_MODELVIEW_STACK_DEPTH    3382  0x00000d36 
int  GL_MAX_PROJECTION_STACK_DEPTH    3384  0x00000d38 
int  GL_MAX_TEXTURE_SIZE    3379  0x00000d33 
int  GL_MAX_TEXTURE_STACK_DEPTH    3385  0x00000d39 
int  GL_MAX_TEXTURE_UNITS    34018  0x000084e2 
int  GL_MAX_VIEWPORT_DIMS    3386  0x00000d3a 
int  GL_MODELVIEW    5888  0x00001700 
int  GL_MODULATE    8448  0x00002100 
int  GL_MULTISAMPLE    32925  0x0000809d 
int  GL_NAND    5390  0x0000150e 
int  GL_NEAREST    9728  0x00002600 
int  GL_NEAREST_MIPMAP_LINEAR    9986  0x00002702 
int  GL_NEAREST_MIPMAP_NEAREST    9984  0x00002700 
int  GL_NEVER    512  0x00000200 
int  GL_NICEST    4354  0x00001102 
int  GL_NOOP    5381  0x00001505 
int  GL_NOR    5384  0x00001508 
int  GL_NORMALIZE    2977  0x00000ba1 
int  GL_NORMAL_ARRAY    32885  0x00008075 
int  GL_NOTEQUAL    517  0x00000205 
int  GL_NO_ERROR    0x00000000 
int  GL_NUM_COMPRESSED_TEXTURE_FORMATS    34466  0x000086a2 
int  GL_ONE    0x00000001 
int  GL_ONE_MINUS_DST_ALPHA    773  0x00000305 
int  GL_ONE_MINUS_DST_COLOR    775  0x00000307 
int  GL_ONE_MINUS_SRC_ALPHA    771  0x00000303 
int  GL_ONE_MINUS_SRC_COLOR    769  0x00000301 
int  GL_OR    5383  0x00001507 
int  GL_OR_INVERTED    5389  0x0000150d 
int  GL_OR_REVERSE    5387  0x0000150b 
int  GL_OUT_OF_MEMORY    1285  0x00000505 
int  GL_PACK_ALIGNMENT    3333  0x00000d05 
int  GL_PALETTE4_R5_G6_B5_OES    35730  0x00008b92 
int  GL_PALETTE4_RGB5_A1_OES    35732  0x00008b94 
int  GL_PALETTE4_RGB8_OES    35728  0x00008b90 
int  GL_PALETTE4_RGBA4_OES    35731  0x00008b93 
int  GL_PALETTE4_RGBA8_OES    35729  0x00008b91 
int  GL_PALETTE8_R5_G6_B5_OES    35735  0x00008b97 
int  GL_PALETTE8_RGB5_A1_OES    35737  0x00008b99 
int  GL_PALETTE8_RGB8_OES    35733  0x00008b95 
int  GL_PALETTE8_RGBA4_OES    35736  0x00008b98 
int  GL_PALETTE8_RGBA8_OES    35734  0x00008b96 
int  GL_PERSPECTIVE_CORRECTION_HINT    3152  0x00000c50 
int  GL_POINTS    0x00000000 
int  GL_POINT_FADE_THRESHOLD_SIZE    33064  0x00008128 
int  GL_POINT_SIZE    2833  0x00000b11 
int  GL_POINT_SMOOTH    2832  0x00000b10 
int  GL_POINT_SMOOTH_HINT    3153  0x00000c51 
int  GL_POLYGON_OFFSET_FILL    32823  0x00008037 
int  GL_POLYGON_SMOOTH_HINT    3155  0x00000c53 
int  GL_POSITION    4611  0x00001203 
int  GL_PROJECTION    5889  0x00001701 
int  GL_QUADRATIC_ATTENUATION    4617  0x00001209 
int  GL_RED_BITS    3410  0x00000d52 
int  GL_RENDERER    7937  0x00001f01 
int  GL_REPEAT    10497  0x00002901 
int  GL_REPLACE    7681  0x00001e01 
int  GL_RESCALE_NORMAL    32826  0x0000803a 
int  GL_RGB    6407  0x00001907 
int  GL_RGBA    6408  0x00001908 
int  GL_SAMPLE_ALPHA_TO_COVERAGE    32926  0x0000809e 
int  GL_SAMPLE_ALPHA_TO_ONE    32927  0x0000809f 
int  GL_SAMPLE_COVERAGE    32928  0x000080a0 
int  GL_SCISSOR_TEST    3089  0x00000c11 
int  GL_SET    5391  0x0000150f 
int  GL_SHININESS    5633  0x00001601 
int  GL_SHORT    5122  0x00001402 
int  GL_SMOOTH    7425  0x00001d01 
int  GL_SMOOTH_LINE_WIDTH_RANGE    2850  0x00000b22 
int  GL_SMOOTH_POINT_SIZE_RANGE    2834  0x00000b12 
int  GL_SPECULAR    4610  0x00001202 
int  GL_SPOT_CUTOFF    4614  0x00001206 
int  GL_SPOT_DIRECTION    4612  0x00001204 
int  GL_SPOT_EXPONENT    4613  0x00001205 
int  GL_SRC_ALPHA    770  0x00000302 
int  GL_SRC_ALPHA_SATURATE    776  0x00000308 
int  GL_SRC_COLOR    768  0x00000300 
int  GL_STACK_OVERFLOW    1283  0x00000503 
int  GL_STACK_UNDERFLOW    1284  0x00000504 
int  GL_STENCIL_BITS    3415  0x00000d57 
int  GL_STENCIL_BUFFER_BIT    1024  0x00000400 
int  GL_STENCIL_TEST    2960  0x00000b90 
int  GL_SUBPIXEL_BITS    3408  0x00000d50 
int  GL_TEXTURE    5890  0x00001702 
int  GL_TEXTURE0    33984  0x000084c0 
int  GL_TEXTURE1    33985  0x000084c1 
int  GL_TEXTURE10    33994  0x000084ca 
int  GL_TEXTURE11    33995  0x000084cb 
int  GL_TEXTURE12    33996  0x000084cc 
int  GL_TEXTURE13    33997  0x000084cd 
int  GL_TEXTURE14    33998  0x000084ce 
int  GL_TEXTURE15    33999  0x000084cf 
int  GL_TEXTURE16    34000  0x000084d0 
int  GL_TEXTURE17    34001  0x000084d1 
int  GL_TEXTURE18    34002  0x000084d2 
int  GL_TEXTURE19    34003  0x000084d3 
int  GL_TEXTURE2    33986  0x000084c2 
int  GL_TEXTURE20    34004  0x000084d4 
int  GL_TEXTURE21    34005  0x000084d5 
int  GL_TEXTURE22    34006  0x000084d6 
int  GL_TEXTURE23    34007  0x000084d7 
int  GL_TEXTURE24    34008  0x000084d8 
int  GL_TEXTURE25    34009  0x000084d9 
int  GL_TEXTURE26    34010  0x000084da 
int  GL_TEXTURE27    34011  0x000084db 
int  GL_TEXTURE28    34012  0x000084dc 
int  GL_TEXTURE29    34013  0x000084dd 
int  GL_TEXTURE3    33987  0x000084c3 
int  GL_TEXTURE30    34014  0x000084de 
int  GL_TEXTURE31    34015  0x000084df 
int  GL_TEXTURE4    33988  0x000084c4 
int  GL_TEXTURE5    33989  0x000084c5 
int  GL_TEXTURE6    33990  0x000084c6 
int  GL_TEXTURE7    33991  0x000084c7 
int  GL_TEXTURE8    33992  0x000084c8 
int  GL_TEXTURE9    33993  0x000084c9 
int  GL_TEXTURE_2D    3553  0x00000de1 
int  GL_TEXTURE_COORD_ARRAY    32888  0x00008078 
int  GL_TEXTURE_ENV    8960  0x00002300 
int  GL_TEXTURE_ENV_COLOR    8705  0x00002201 
int  GL_TEXTURE_ENV_MODE    8704  0x00002200 
int  GL_TEXTURE_MAG_FILTER    10240  0x00002800 
int  GL_TEXTURE_MIN_FILTER    10241  0x00002801 
int  GL_TEXTURE_WRAP_S    10242  0x00002802 
int  GL_TEXTURE_WRAP_T    10243  0x00002803 
int  GL_TRIANGLES    0x00000004 
int  GL_TRIANGLE_FAN    0x00000006 
int  GL_TRIANGLE_STRIP    0x00000005 
int  GL_TRUE    0x00000001 
int  GL_UNPACK_ALIGNMENT    3317  0x00000cf5 
int  GL_UNSIGNED_BYTE    5121  0x00001401 
int  GL_UNSIGNED_SHORT    5123  0x00001403 
int  GL_UNSIGNED_SHORT_4_4_4_4    32819  0x00008033 
int  GL_UNSIGNED_SHORT_5_5_5_1    32820  0x00008034 
int  GL_UNSIGNED_SHORT_5_6_5    33635  0x00008363 
int  GL_VENDOR    7936  0x00001f00 
int  GL_VERSION    7938  0x00001f02 
int  GL_VERTEX_ARRAY    32884  0x00008074 
int  GL_XOR    5382  0x00001506 
int  GL_ZERO    0x00000000 

Public Methods

          void  glActiveTexture(int texture)
          void  glAlphaFunc(int func, float ref)
          void  glAlphaFuncx(int func, int ref)
          void  glBindTexture(int target, int texture)
          void  glBlendFunc(int sfactor, int dfactor)
          void  glClear(int mask)
          void  glClearColor(float red, float green, float blue, float alpha)
          void  glClearColorx(int red, int green, int blue, int alpha)
          void  glClearDepthf(float depth)
          void  glClearDepthx(int depth)
          void  glClearStencil(int s)
          void  glClientActiveTexture(int texture)
          void  glColor4f(float red, float green, float blue, float alpha)
          void  glColor4x(int red, int green, int blue, int alpha)
          void  glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
          void  glColorPointer(int size, int type, int stride, Buffer pointer)
          void  glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
          void  glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
          void  glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
          void  glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
          void  glCullFace(int mode)
          void  glDeleteTextures(int n, int[] textures, int offset)
          void  glDeleteTextures(int n, IntBuffer textures)
          void  glDepthFunc(int func)
          void  glDepthMask(boolean flag)
          void  glDepthRangef(float zNear, float zFar)
          void  glDepthRangex(int zNear, int zFar)
          void  glDisable(int cap)
          void  glDisableClientState(int array)
          void  glDrawArrays(int mode, int first, int count)
          void  glDrawElements(int mode, int count, int type, Buffer indices)
          void  glEnable(int cap)
          void  glEnableClientState(int array)
          void  glFinish()
          void  glFlush()
          void  glFogf(int pname, float param)
          void  glFogfv(int pname, FloatBuffer params)
          void  glFogfv(int pname, float[] params, int offset)
          void  glFogx(int pname, int param)
          void  glFogxv(int pname, int[] params, int offset)
          void  glFogxv(int pname, IntBuffer params)
          void  glFrontFace(int mode)
          void  glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar)
          void  glFrustumx(int left, int right, int bottom, int top, int zNear, int zFar)
          void  glGenTextures(int n, IntBuffer textures)
          void  glGenTextures(int n, int[] textures, int offset)
          int  glGetError()
          void  glGetIntegerv(int pname, int[] params, int offset)
          void  glGetIntegerv(int pname, IntBuffer params)
          String  glGetString(int name)
          void  glHint(int target, int mode)
          void  glLightModelf(int pname, float param)
          void  glLightModelfv(int pname, FloatBuffer params)
          void  glLightModelfv(int pname, float[] params, int offset)
          void  glLightModelx(int pname, int param)
          void  glLightModelxv(int pname, IntBuffer params)
          void  glLightModelxv(int pname, int[] params, int offset)
          void  glLightf(int light, int pname, float param)
          void  glLightfv(int light, int pname, FloatBuffer params)
          void  glLightfv(int light, int pname, float[] params, int offset)
          void  glLightx(int light, int pname, int param)
          void  glLightxv(int light, int pname, int[] params, int offset)
          void  glLightxv(int light, int pname, IntBuffer params)
          void  glLineWidth(float width)
          void  glLineWidthx(int width)
          void  glLoadIdentity()
          void  glLoadMatrixf(float[] m, int offset)
          void  glLoadMatrixf(FloatBuffer m)
          void  glLoadMatrixx(int[] m, int offset)
          void  glLoadMatrixx(IntBuffer m)
          void  glLogicOp(int opcode)
          void  glMaterialf(int face, int pname, float param)
          void  glMaterialfv(int face, int pname, float[] params, int offset)
          void  glMaterialfv(int face, int pname, FloatBuffer params)
          void  glMaterialx(int face, int pname, int param)
          void  glMaterialxv(int face, int pname, int[] params, int offset)
          void  glMaterialxv(int face, int pname, IntBuffer params)
          void  glMatrixMode(int mode)
          void  glMultMatrixf(FloatBuffer m)
          void  glMultMatrixf(float[] m, int offset)
          void  glMultMatrixx(int[] m, int offset)
          void  glMultMatrixx(IntBuffer m)
          void  glMultiTexCoord4f(int target, float s, float t, float r, float q)
          void  glMultiTexCoord4x(int target, int s, int t, int r, int q)
          void  glNormal3f(float nx, float ny, float nz)
          void  glNormal3x(int nx, int ny, int nz)
          void  glNormalPointer(int type, int stride, Buffer pointer)
          void  glOrthof(float left, float right, float bottom, float top, float zNear, float zFar)
          void  glOrthox(int left, int right, int bottom, int top, int zNear, int zFar)
          void  glPixelStorei(int pname, int param)
          void  glPointSize(float size)
          void  glPointSizex(int size)
          void  glPolygonOffset(float factor, float units)
          void  glPolygonOffsetx(int factor, int units)
          void  glPopMatrix()
          void  glPushMatrix()
          void  glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
          void  glRotatef(float angle, float x, float y, float z)
          void  glRotatex(int angle, int x, int y, int z)
          void  glSampleCoverage(float value, boolean invert)
          void  glSampleCoveragex(int value, boolean invert)
          void  glScalef(float x, float y, float z)
          void  glScalex(int x, int y, int z)
          void  glScissor(int x, int y, int width, int height)
          void  glShadeModel(int mode)
          void  glStencilFunc(int func, int ref, int mask)
          void  glStencilMask(int mask)
          void  glStencilOp(int fail, int zfail, int zpass)
          void  glTexCoordPointer(int size, int type, int stride, Buffer pointer)
          void  glTexEnvf(int target, int pname, float param)
          void  glTexEnvfv(int target, int pname, float[] params, int offset)
          void  glTexEnvfv(int target, int pname, FloatBuffer params)
          void  glTexEnvx(int target, int pname, int param)
          void  glTexEnvxv(int target, int pname, int[] params, int offset)
          void  glTexEnvxv(int target, int pname, IntBuffer params)
          void  glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
          void  glTexParameterf(int target, int pname, float param)
          void  glTexParameterx(int target, int pname, int param)
          void  glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
          void  glTranslatef(float x, float y, float z)
          void  glTranslatex(int x, int y, int z)
          void  glVertexPointer(int size, int type, int stride, Buffer pointer)
          void  glViewport(int x, int y, int width, int height)

Details

Constants

public static final int GL_ADD

Constant Value: 260 (0x00000104)

public static final int GL_ALIASED_LINE_WIDTH_RANGE

Constant Value: 33902 (0x0000846e)

public static final int GL_ALIASED_POINT_SIZE_RANGE

Constant Value: 33901 (0x0000846d)

public static final int GL_ALPHA

Constant Value: 6406 (0x00001906)

public static final int GL_ALPHA_BITS

Constant Value: 3413 (0x00000d55)

public static final int GL_ALPHA_TEST

Constant Value: 3008 (0x00000bc0)

public static final int GL_ALWAYS

Constant Value: 519 (0x00000207)

public static final int GL_AMBIENT

Constant Value: 4608 (0x00001200)

public static final int GL_AMBIENT_AND_DIFFUSE

Constant Value: 5634 (0x00001602)

public static final int GL_AND

Constant Value: 5377 (0x00001501)

public static final int GL_AND_INVERTED

Constant Value: 5380 (0x00001504)

public static final int GL_AND_REVERSE

Constant Value: 5378 (0x00001502)

public static final int GL_BACK

Constant Value: 1029 (0x00000405)

public static final int GL_BLEND

Constant Value: 3042 (0x00000be2)

public static final int GL_BLUE_BITS

Constant Value: 3412 (0x00000d54)

public static final int GL_BYTE

Constant Value: 5120 (0x00001400)

public static final int GL_CCW

Constant Value: 2305 (0x00000901)

public static final int GL_CLAMP_TO_EDGE

Constant Value: 33071 (0x0000812f)

public static final int GL_CLEAR

Constant Value: 5376 (0x00001500)

public static final int GL_COLOR_ARRAY

Constant Value: 32886 (0x00008076)

public static final int GL_COLOR_BUFFER_BIT

Constant Value: 16384 (0x00004000)

public static final int GL_COLOR_LOGIC_OP

Constant Value: 3058 (0x00000bf2)

public static final int GL_COLOR_MATERIAL

Constant Value: 2903 (0x00000b57)

public static final int GL_COMPRESSED_TEXTURE_FORMATS

Constant Value: 34467 (0x000086a3)

public static final int GL_CONSTANT_ATTENUATION

Constant Value: 4615 (0x00001207)

public static final int GL_COPY

Constant Value: 5379 (0x00001503)

public static final int GL_COPY_INVERTED

Constant Value: 5388 (0x0000150c)

public static final int GL_CULL_FACE

Constant Value: 2884 (0x00000b44)

public static final int GL_CW

Constant Value: 2304 (0x00000900)

public static final int GL_DECAL

Constant Value: 8449 (0x00002101)

public static final int GL_DECR

Constant Value: 7683 (0x00001e03)

public static final int GL_DEPTH_BITS

Constant Value: 3414 (0x00000d56)

public static final int GL_DEPTH_BUFFER_BIT

Constant Value: 256 (0x00000100)

public static final int GL_DEPTH_TEST

Constant Value: 2929 (0x00000b71)

public static final int GL_DIFFUSE

Constant Value: 4609 (0x00001201)

public static final int GL_DITHER

Constant Value: 3024 (0x00000bd0)

public static final int GL_DONT_CARE

Constant Value: 4352 (0x00001100)

public static final int GL_DST_ALPHA

Constant Value: 772 (0x00000304)

public static final int GL_DST_COLOR

Constant Value: 774 (0x00000306)

public static final int GL_EMISSION

Constant Value: 5632 (0x00001600)

public static final int GL_EQUAL

Constant Value: 514 (0x00000202)

public static final int GL_EQUIV

Constant Value: 5385 (0x00001509)

public static final int GL_EXP

Constant Value: 2048 (0x00000800)

public static final int GL_EXP2

Constant Value: 2049 (0x00000801)

public static final int GL_EXTENSIONS

Constant Value: 7939 (0x00001f03)

public static final int GL_FALSE

Constant Value: 0 (0x00000000)

public static final int GL_FASTEST

Constant Value: 4353 (0x00001101)

public static final int GL_FIXED

Constant Value: 5132 (0x0000140c)

public static final int GL_FLAT

Constant Value: 7424 (0x00001d00)

public static final int GL_FLOAT

Constant Value: 5126 (0x00001406)

public static final int GL_FOG

Constant Value: 2912 (0x00000b60)

public static final int GL_FOG_COLOR

Constant Value: 2918 (0x00000b66)

public static final int GL_FOG_DENSITY

Constant Value: 2914 (0x00000b62)

public static final int GL_FOG_END

Constant Value: 2916 (0x00000b64)

public static final int GL_FOG_HINT

Constant Value: 3156 (0x00000c54)

public static final int GL_FOG_MODE

Constant Value: 2917 (0x00000b65)

public static final int GL_FOG_START

Constant Value: 2915 (0x00000b63)

public static final int GL_FRONT

Constant Value: 1028 (0x00000404)

public static final int GL_FRONT_AND_BACK

Constant Value: 1032 (0x00000408)

public static final int GL_GEQUAL

Constant Value: 518 (0x00000206)

public static final int GL_GREATER

Constant Value: 516 (0x00000204)

public static final int GL_GREEN_BITS

Constant Value: 3411 (0x00000d53)

public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES

Constant Value: 35739 (0x00008b9b)

public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES

Constant Value: 35738 (0x00008b9a)

public static final int GL_INCR

Constant Value: 7682 (0x00001e02)

public static final int GL_INVALID_ENUM

Constant Value: 1280 (0x00000500)

public static final int GL_INVALID_OPERATION

Constant Value: 1282 (0x00000502)

public static final int GL_INVALID_VALUE

Constant Value: 1281 (0x00000501)

public static final int GL_INVERT

Constant Value: 5386 (0x0000150a)

public static final int GL_KEEP

Constant Value: 7680 (0x00001e00)

public static final int GL_LEQUAL

Constant Value: 515 (0x00000203)

public static final int GL_LESS

Constant Value: 513 (0x00000201)

public static final int GL_LIGHT0

Constant Value: 16384 (0x00004000)

public static final int GL_LIGHT1

Constant Value: 16385 (0x00004001)

public static final int GL_LIGHT2

Constant Value: 16386 (0x00004002)

public static final int GL_LIGHT3

Constant Value: 16387 (0x00004003)

public static final int GL_LIGHT4

Constant Value: 16388 (0x00004004)

public static final int GL_LIGHT5

Constant Value: 16389 (0x00004005)

public static final int GL_LIGHT6

Constant Value: 16390 (0x00004006)

public static final int GL_LIGHT7

Constant Value: 16391 (0x00004007)

public static final int GL_LIGHTING

Constant Value: 2896 (0x00000b50)

public static final int GL_LIGHT_MODEL_AMBIENT

Constant Value: 2899 (0x00000b53)

public static final int GL_LIGHT_MODEL_TWO_SIDE

Constant Value: 2898 (0x00000b52)

public static final int GL_LINEAR

Constant Value: 9729 (0x00002601)

public static final int GL_LINEAR_ATTENUATION

Constant Value: 4616 (0x00001208)

public static final int GL_LINEAR_MIPMAP_LINEAR

Constant Value: 9987 (0x00002703)

public static final int GL_LINEAR_MIPMAP_NEAREST

Constant Value: 9985 (0x00002701)

public static final int GL_LINES

Constant Value: 1 (0x00000001)

public static final int GL_LINE_LOOP

Constant Value: 2 (0x00000002)

public static final int GL_LINE_SMOOTH

Constant Value: 2848 (0x00000b20)

public static final int GL_LINE_SMOOTH_HINT

Constant Value: 3154 (0x00000c52)

public static final int GL_LINE_STRIP

Constant Value: 3 (0x00000003)

public static final int GL_LUMINANCE

Constant Value: 6409 (0x00001909)

public static final int GL_LUMINANCE_ALPHA

Constant Value: 6410 (0x0000190a)

public static final int GL_MAX_ELEMENTS_INDICES

Constant Value: 33001 (0x000080e9)

public static final int GL_MAX_ELEMENTS_VERTICES

Constant Value: 33000 (0x000080e8)

public static final int GL_MAX_LIGHTS

Constant Value: 3377 (0x00000d31)

public static final int GL_MAX_MODELVIEW_STACK_DEPTH

Constant Value: 3382 (0x00000d36)

public static final int GL_MAX_PROJECTION_STACK_DEPTH

Constant Value: 3384 (0x00000d38)

public static final int GL_MAX_TEXTURE_SIZE

Constant Value: 3379 (0x00000d33)

public static final int GL_MAX_TEXTURE_STACK_DEPTH

Constant Value: 3385 (0x00000d39)

public static final int GL_MAX_TEXTURE_UNITS

Constant Value: 34018 (0x000084e2)

public static final int GL_MAX_VIEWPORT_DIMS

Constant Value: 3386 (0x00000d3a)

public static final int GL_MODELVIEW

Constant Value: 5888 (0x00001700)

public static final int GL_MODULATE

Constant Value: 8448 (0x00002100)

public static final int GL_MULTISAMPLE

Constant Value: 32925 (0x0000809d)

public static final int GL_NAND

Constant Value: 5390 (0x0000150e)

public static final int GL_NEAREST

Constant Value: 9728 (0x00002600)

public static final int GL_NEAREST_MIPMAP_LINEAR

Constant Value: 9986 (0x00002702)

public static final int GL_NEAREST_MIPMAP_NEAREST

Constant Value: 9984 (0x00002700)

public static final int GL_NEVER

Constant Value: 512 (0x00000200)

public static final int GL_NICEST

Constant Value: 4354 (0x00001102)

public static final int GL_NOOP

Constant Value: 5381 (0x00001505)

public static final int GL_NOR

Constant Value: 5384 (0x00001508)

public static final int GL_NORMALIZE

Constant Value: 2977 (0x00000ba1)

public static final int GL_NORMAL_ARRAY

Constant Value: 32885 (0x00008075)

public static final int GL_NOTEQUAL

Constant Value: 517 (0x00000205)

public static final int GL_NO_ERROR

Constant Value: 0 (0x00000000)

public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS

Constant Value: 34466 (0x000086a2)

public static final int GL_ONE

Constant Value: 1 (0x00000001)

public static final int GL_ONE_MINUS_DST_ALPHA

Constant Value: 773 (0x00000305)

public static final int GL_ONE_MINUS_DST_COLOR

Constant Value: 775 (0x00000307)

public static final int GL_ONE_MINUS_SRC_ALPHA

Constant Value: 771 (0x00000303)

public static final int GL_ONE_MINUS_SRC_COLOR

Constant Value: 769 (0x00000301)

public static final int GL_OR

Constant Value: 5383 (0x00001507)

public static final int GL_OR_INVERTED

Constant Value: 5389 (0x0000150d)

public static final int GL_OR_REVERSE

Constant Value: 5387 (0x0000150b)

public static final int GL_OUT_OF_MEMORY

Constant Value: 1285 (0x00000505)

public static final int GL_PACK_ALIGNMENT

Constant Value: 3333 (0x00000d05)

public static final int GL_PALETTE4_R5_G6_B5_OES

Constant Value: 35730 (0x00008b92)

public static final int GL_PALETTE4_RGB5_A1_OES

Constant Value: 35732 (0x00008b94)

public static final int GL_PALETTE4_RGB8_OES

Constant Value: 35728 (0x00008b90)

public static final int GL_PALETTE4_RGBA4_OES

Constant Value: 35731 (0x00008b93)

public static final int GL_PALETTE4_RGBA8_OES

Constant Value: 35729 (0x00008b91)

public static final int GL_PALETTE8_R5_G6_B5_OES

Constant Value: 35735 (0x00008b97)

public static final int GL_PALETTE8_RGB5_A1_OES

Constant Value: 35737 (0x00008b99)

public static final int GL_PALETTE8_RGB8_OES

Constant Value: 35733 (0x00008b95)

public static final int GL_PALETTE8_RGBA4_OES

Constant Value: 35736 (0x00008b98)

public static final int GL_PALETTE8_RGBA8_OES

Constant Value: 35734 (0x00008b96)

public static final int GL_PERSPECTIVE_CORRECTION_HINT

Constant Value: 3152 (0x00000c50)

public static final int GL_POINTS

Constant Value: 0 (0x00000000)

public static final int GL_POINT_FADE_THRESHOLD_SIZE

Constant Value: 33064 (0x00008128)

public static final int GL_POINT_SIZE

Constant Value: 2833 (0x00000b11)

public static final int GL_POINT_SMOOTH

Constant Value: 2832 (0x00000b10)

public static final int GL_POINT_SMOOTH_HINT

Constant Value: 3153 (0x00000c51)

public static final int GL_POLYGON_OFFSET_FILL

Constant Value: 32823 (0x00008037)

public static final int GL_POLYGON_SMOOTH_HINT

Constant Value: 3155 (0x00000c53)

public static final int GL_POSITION

Constant Value: 4611 (0x00001203)

public static final int GL_PROJECTION

Constant Value: 5889 (0x00001701)

public static final int GL_QUADRATIC_ATTENUATION

Constant Value: 4617 (0x00001209)

public static final int GL_RED_BITS

Constant Value: 3410 (0x00000d52)

public static final int GL_RENDERER

Constant Value: 7937 (0x00001f01)

public static final int GL_REPEAT

Constant Value: 10497 (0x00002901)

public static final int GL_REPLACE

Constant Value: 7681 (0x00001e01)

public static final int GL_RESCALE_NORMAL

Constant Value: 32826 (0x0000803a)

public static final int GL_RGB

Constant Value: 6407 (0x00001907)

public static final int GL_RGBA

Constant Value: 6408 (0x00001908)

public static final int GL_SAMPLE_ALPHA_TO_COVERAGE

Constant Value: 32926 (0x0000809e)

public static final int GL_SAMPLE_ALPHA_TO_ONE

Constant Value: 32927 (0x0000809f)

public static final int GL_SAMPLE_COVERAGE

Constant Value: 32928 (0x000080a0)

public static final int GL_SCISSOR_TEST

Constant Value: 3089 (0x00000c11)

public static final int GL_SET

Constant Value: 5391 (0x0000150f)

public static final int GL_SHININESS

Constant Value: 5633 (0x00001601)

public static final int GL_SHORT

Constant Value: 5122 (0x00001402)

public static final int GL_SMOOTH

Constant Value: 7425 (0x00001d01)

public static final int GL_SMOOTH_LINE_WIDTH_RANGE

Constant Value: 2850 (0x00000b22)

public static final int GL_SMOOTH_POINT_SIZE_RANGE

Constant Value: 2834 (0x00000b12)

public static final int GL_SPECULAR

Constant Value: 4610 (0x00001202)

public static final int GL_SPOT_CUTOFF

Constant Value: 4614 (0x00001206)

public static final int GL_SPOT_DIRECTION

Constant Value: 4612 (0x00001204)

public static final int GL_SPOT_EXPONENT

Constant Value: 4613 (0x00001205)

public static final int GL_SRC_ALPHA

Constant Value: 770 (0x00000302)

public static final int GL_SRC_ALPHA_SATURATE

Constant Value: 776 (0x00000308)

public static final int GL_SRC_COLOR

Constant Value: 768 (0x00000300)

public static final int GL_STACK_OVERFLOW

Constant Value: 1283 (0x00000503)

public static final int GL_STACK_UNDERFLOW

Constant Value: 1284 (0x00000504)

public static final int GL_STENCIL_BITS

Constant Value: 3415 (0x00000d57)

public static final int GL_STENCIL_BUFFER_BIT

Constant Value: 1024 (0x00000400)

public static final int GL_STENCIL_TEST

Constant Value: 2960 (0x00000b90)

public static final int GL_SUBPIXEL_BITS

Constant Value: 3408 (0x00000d50)

public static final int GL_TEXTURE

Constant Value: 5890 (0x00001702)

public static final int GL_TEXTURE0

Constant Value: 33984 (0x000084c0)

public static final int GL_TEXTURE1

Constant Value: 33985 (0x000084c1)

public static final int GL_TEXTURE10

Constant Value: 33994 (0x000084ca)

public static final int GL_TEXTURE11

Constant Value: 33995 (0x000084cb)

public static final int GL_TEXTURE12

Constant Value: 33996 (0x000084cc)

public static final int GL_TEXTURE13

Constant Value: 33997 (0x000084cd)

public static final int GL_TEXTURE14

Constant Value: 33998 (0x000084ce)

public static final int GL_TEXTURE15

Constant Value: 33999 (0x000084cf)

public static final int GL_TEXTURE16

Constant Value: 34000 (0x000084d0)

public static final int GL_TEXTURE17

Constant Value: 34001 (0x000084d1)

public static final int GL_TEXTURE18

Constant Value: 34002 (0x000084d2)

public static final int GL_TEXTURE19

Constant Value: 34003 (0x000084d3)

public static final int GL_TEXTURE2

Constant Value: 33986 (0x000084c2)

public static final int GL_TEXTURE20

Constant Value: 34004 (0x000084d4)

public static final int GL_TEXTURE21

Constant Value: 34005 (0x000084d5)

public static final int GL_TEXTURE22

Constant Value: 34006 (0x000084d6)

public static final int GL_TEXTURE23

Constant Value: 34007 (0x000084d7)

public static final int GL_TEXTURE24

Constant Value: 34008 (0x000084d8)

public static final int GL_TEXTURE25

Constant Value: 34009 (0x000084d9)

public static final int GL_TEXTURE26

Constant Value: 34010 (0x000084da)

public static final int GL_TEXTURE27

Constant Value: 34011 (0x000084db)

public static final int GL_TEXTURE28

Constant Value: 34012 (0x000084dc)

public static final int GL_TEXTURE29

Constant Value: 34013 (0x000084dd)

public static final int GL_TEXTURE3

Constant Value: 33987 (0x000084c3)

public static final int GL_TEXTURE30

Constant Value: 34014 (0x000084de)

public static final int GL_TEXTURE31

Constant Value: 34015 (0x000084df)

public static final int GL_TEXTURE4

Constant Value: 33988 (0x000084c4)

public static final int GL_TEXTURE5

Constant Value: 33989 (0x000084c5)

public static final int GL_TEXTURE6

Constant Value: 33990 (0x000084c6)

public static final int GL_TEXTURE7

Constant Value: 33991 (0x000084c7)

public static final int GL_TEXTURE8

Constant Value: 33992 (0x000084c8)

public static final int GL_TEXTURE9

Constant Value: 33993 (0x000084c9)

public static final int GL_TEXTURE_2D

Constant Value: 3553 (0x00000de1)

public static final int GL_TEXTURE_COORD_ARRAY

Constant Value: 32888 (0x00008078)

public static final int GL_TEXTURE_ENV

Constant Value: 8960 (0x00002300)

public static final int GL_TEXTURE_ENV_COLOR

Constant Value: 8705 (0x00002201)

public static final int GL_TEXTURE_ENV_MODE

Constant Value: 8704 (0x00002200)

public static final int GL_TEXTURE_MAG_FILTER

Constant Value: 10240 (0x00002800)

public static final int GL_TEXTURE_MIN_FILTER

Constant Value: 10241 (0x00002801)

public static final int GL_TEXTURE_WRAP_S

Constant Value: 10242 (0x00002802)

public static final int GL_TEXTURE_WRAP_T

Constant Value: 10243 (0x00002803)

public static final int GL_TRIANGLES

Constant Value: 4 (0x00000004)

public static final int GL_TRIANGLE_FAN

Constant Value: 6 (0x00000006)

public static final int GL_TRIANGLE_STRIP

Constant Value: 5 (0x00000005)

public static final int GL_TRUE

Constant Value: 1 (0x00000001)

public static final int GL_UNPACK_ALIGNMENT

Constant Value: 3317 (0x00000cf5)

public static final int GL_UNSIGNED_BYTE

Constant Value: 5121 (0x00001401)

public static final int GL_UNSIGNED_SHORT

Constant Value: 5123 (0x00001403)

public static final int GL_UNSIGNED_SHORT_4_4_4_4

Constant Value: 32819 (0x00008033)

public static final int GL_UNSIGNED_SHORT_5_5_5_1

Constant Value: 32820 (0x00008034)

public static final int GL_UNSIGNED_SHORT_5_6_5

Constant Value: 33635 (0x00008363)

public static final int GL_VENDOR

Constant Value: 7936 (0x00001f00)

public static final int GL_VERSION

Constant Value: 7938 (0x00001f02)

public static final int GL_VERTEX_ARRAY

Constant Value: 32884 (0x00008074)

public static final int GL_XOR

Constant Value: 5382 (0x00001506)

public static final int GL_ZERO

Constant Value: 0 (0x00000000)

Public Methods

public void glActiveTexture(int texture)

public void glAlphaFunc(int func, float ref)

public void glAlphaFuncx(int func, int ref)

public void glBindTexture(int target, int texture)

public void glBlendFunc(int sfactor, int dfactor)

public void glClear(int mask)

public void glClearColor(float red, float green, float blue, float alpha)

public void glClearColorx(int red, int green, int blue, int alpha)

public void glClearDepthf(float depth)

public void glClearDepthx(int depth)

public void glClearStencil(int s)

public void glClientActiveTexture(int texture)

public void glColor4f(float red, float green, float blue, float alpha)

public void glColor4x(int red, int green, int blue, int alpha)

public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)

public void glColorPointer(int size, int type, int stride, Buffer pointer)

public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)

public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)

public void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)

public void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)

public void glCullFace(int mode)

public void glDeleteTextures(int n, int[] textures, int offset)

public void glDeleteTextures(int n, IntBuffer textures)

public void glDepthFunc(int func)

public void glDepthMask(boolean flag)

public void glDepthRangef(float zNear, float zFar)

public void glDepthRangex(int zNear, int zFar)

public void glDisable(int cap)

public void glDisableClientState(int array)

public void glDrawArrays(int mode, int first, int count)

public void glDrawElements(int mode, int count, int type, Buffer indices)

public void glEnable(int cap)

public void glEnableClientState(int array)

public void glFinish()

public void glFlush()

public void glFogf(int pname, float param)

public void glFogfv(int pname, FloatBuffer params)

public void glFogfv(int pname, float[] params, int offset)

public void glFogx(int pname, int param)

public void glFogxv(int pname, int[] params, int offset)

public void glFogxv(int pname, IntBuffer params)

public void glFrontFace(int mode)

public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar)

public void glFrustumx(int left, int right, int bottom, int top, int zNear, int zFar)

public void glGenTextures(int n, IntBuffer textures)

public void glGenTextures(int n, int[] textures, int offset)

public int glGetError()

public void glGetIntegerv(int pname, int[] params, int offset)

public void glGetIntegerv(int pname, IntBuffer params)

public String glGetString(int name)

public void glHint(int target, int mode)

public void glLightModelf(int pname, float param)

public void glLightModelfv(int pname, FloatBuffer params)

public void glLightModelfv(int pname, float[] params, int offset)

public void glLightModelx(int pname, int param)

public void glLightModelxv(int pname, IntBuffer params)

public void glLightModelxv(int pname, int[] params, int offset)

public void glLightf(int light, int pname, float param)

public void glLightfv(int light, int pname, FloatBuffer params)

public void glLightfv(int light, int pname, float[] params, int offset)

public void glLightx(int light, int pname, int param)

public void glLightxv(int light, int pname, int[] params, int offset)

public void glLightxv(int light, int pname, IntBuffer params)

public void glLineWidth(float width)

public void glLineWidthx(int width)

public void glLoadIdentity()

public void glLoadMatrixf(float[] m, int offset)

public void glLoadMatrixf(FloatBuffer m)

public void glLoadMatrixx(int[] m, int offset)

public void glLoadMatrixx(IntBuffer m)

public void glLogicOp(int opcode)

public void glMaterialf(int face, int pname, float param)

public void glMaterialfv(int face, int pname, float[] params, int offset)

public void glMaterialfv(int face, int pname, FloatBuffer params)

public void glMaterialx(int face, int pname, int param)

public void glMaterialxv(int face, int pname, int[] params, int offset)

public void glMaterialxv(int face, int pname, IntBuffer params)

public void glMatrixMode(int mode)

public void glMultMatrixf(FloatBuffer m)

public void glMultMatrixf(float[] m, int offset)

public void glMultMatrixx(int[] m, int offset)

public void glMultMatrixx(IntBuffer m)

public void glMultiTexCoord4f(int target, float s, float t, float r, float q)

public void glMultiTexCoord4x(int target, int s, int t, int r, int q)

public void glNormal3f(float nx, float ny, float nz)

public void glNormal3x(int nx, int ny, int nz)

public void glNormalPointer(int type, int stride, Buffer pointer)

public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar)

public void glOrthox(int left, int right, int bottom, int top, int zNear, int zFar)

public void glPixelStorei(int pname, int param)

public void glPointSize(float size)

public void glPointSizex(int size)

public void glPolygonOffset(float factor, float units)

public void glPolygonOffsetx(int factor, int units)

public void glPopMatrix()

public void glPushMatrix()

public void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)

public void glRotatef(float angle, float x, float y, float z)

public void glRotatex(int angle, int x, int y, int z)

public void glSampleCoverage(float value, boolean invert)

public void glSampleCoveragex(int value, boolean invert)

public void glScalef(float x, float y, float z)

public void glScalex(int x, int y, int z)

public void glScissor(int x, int y, int width, int height)

public void glShadeModel(int mode)

public void glStencilFunc(int func, int ref, int mask)

public void glStencilMask(int mask)

public void glStencilOp(int fail, int zfail, int zpass)

public void glTexCoordPointer(int size, int type, int stride, Buffer pointer)

public void glTexEnvf(int target, int pname, float param)

public void glTexEnvfv(int target, int pname, float[] params, int offset)

public void glTexEnvfv(int target, int pname, FloatBuffer params)

public void glTexEnvx(int target, int pname, int param)

public void glTexEnvxv(int target, int pname, int[] params, int offset)

public void glTexEnvxv(int target, int pname, IntBuffer params)

public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)

public void glTexParameterf(int target, int pname, float param)

public void glTexParameterx(int target, int pname, int param)

public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)

public void glTranslatef(float x, float y, float z)

public void glTranslatex(int x, int y, int z)

public void glVertexPointer(int size, int type, int stride, Buffer pointer)

public void glViewport(int x, int y, int width, int height)

Copyright 2007 Google Inc. Build 0.9_r1-98467 - 14 Aug 2008 18:48