TeamTalk 4 C-API DLL
Version 4.5A
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Speex audio codec settings for Constant Bitrate mode (CBR). The Speex codec is recommended for voice and uses less bandwidth than CELTCodec. More...
#include <TeamTalk4.h>
Public Attributes | |
INT32 | nBandmode |
Set to 0 for 8 KHz (narrow band), set to 1 for 16 KHz (wide band), set to 2 for 32 KHz (ultra-wide band). More... | |
INT32 | nQuality |
A value from 1-10. As of DLL version 4.2 also 0 is supported. More... | |
INT32 | nMSecPerPacket |
Milliseconds of audio data in each packet. Speex uses 20 msec frame sizes. Recommended is 40 ms. Min is 20, max is 1000. More... | |
BOOL | bUseJitterBuffer |
Use Speex' jitter buffer for playback. Recommended is FALSE. More... | |
BOOL | bStereoPlayback |
Playback should be done in stereo. Doing so will disable 3d-positioning. More... | |
Speex audio codec settings for Constant Bitrate mode (CBR). The Speex codec is recommended for voice and uses less bandwidth than CELTCodec.
INT32 SpeexCodec::nBandmode |
Set to 0 for 8 KHz (narrow band), set to 1 for 16 KHz (wide band), set to 2 for 32 KHz (ultra-wide band).
INT32 SpeexCodec::nQuality |
A value from 1-10. As of DLL version 4.2 also 0 is supported.
INT32 SpeexCodec::nMSecPerPacket |
Milliseconds of audio data in each packet. Speex uses 20 msec frame sizes. Recommended is 40 ms. Min is 20, max is 1000.
BOOL SpeexCodec::bUseJitterBuffer |
Use Speex' jitter buffer for playback. Recommended is FALSE.
BOOL SpeexCodec::bStereoPlayback |
Playback should be done in stereo. Doing so will disable 3d-positioning.